A completely computer-generated environment that uses a display (often head-mounted display) to immerse the user in the artificial environment. The sense of immersion is highly dependent on engaging the user's senses - vision, sound, and touch are most often stimulated, while taste and smell are often not addressed. Developers of virtual reality games and experiences design environments that a user can interact with to improve the immersion experience, and rely heavily on 3D images to trick the user's visual system that the environment is "real".
Vivid Vision’s VR activities work to reduce cortical suppression and to improve vergence range and stereopsis ability. The methods utilized within Vivid Vision’s software include dichoptic training and direct stereo training.